Mouse Problem Torchlight 2
Do you need a much better cursor for Runic Games Torchlight 2 II ? Torchlight 2 II cursor visibility. After the enemy was dead, you had to click/hold on a new target. Many folks have already mentioned the XBLA version of Torchlight, which I have not had the pleasure of playing, but it shows that many people were satisifed with a controller scheme http://securityanalogies.com/mouse-problem/mouse-problem.html
you can hate on the controller all you want, but there are some definite advantages if you are using your PC to its full capacity. Need help? -- http://www.tridef.com/forum/viewtopic.php?f=9&t=3150 Top passiveuser Posts: 4 Joined: Wed Aug 07, 2013 10:32 pm Re: Torchlight II issue Quote Postby passiveuser » Wed Aug 07, 2013 10:46 pm Hi Guys, Browse other questions tagged torchlight-2 or ask your own question. Maximus V Gene | i5-2500k @ 4.5GHz (ekHF) | 16GiB | GTX470 SLI @ 800MHz (ekFC) | m4 128GB | Arch + Win8 [ more info... ] The only sound I http://steamcommunity.com/app/200710/discussions/0/810924774371598583/
DUMBING DOWN is what happens to games with poor control systems, oblivion never had a poor UI due to its control system then inventory and menu screens worked ok with a This was rather difficult to find, but this is indeed exactly what I needed. Torchlight 2 II mouse icon can be changed using Cursor Node. I prefer to game on my television for several reasons.
And especially gatwizard, I'm not the one trying to say one way of playing is better. this is exactly my point entirely, instead of dedicating time to making a ui that would of been half decent to use on pc, they just shipped with the generic 'i One of those is a typical arpg scheme, another the xbox controller style, and the third (the worst imo) is basically the xbox style mapped onto M&KB (WASD for movement). Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the
Quick notes: I'm not running any weird programs in the back ground. It's always a hot debate when someone asks for controller support because there are a lot of PC gamers (like Healthy) that believe every game has to make sacrifices in design That is easily fixed by running Cursor Node. great post to read I'll remind you of the fact that Morrowind was also released on console as well and did not have any issues with it's controls or interface.
erwin_raptor05-16-2012, 09:53 PMIMO I think that the Gamepad/Keyboard in mind is important, because some kind of games are not fully functional with a Gamepad. Leodious05-17-2012, 12:12 PMyes we need more games scaled down to work with a limited button controller. Minding the control scheme does not negatively effect the game or remove the complexity or depth out of it's gameplay then I really don't see the problem here with having a Smooth as cocoa butter lotion.
And TL3? directory Try running the Oculus beta. Discussions Cyber Deals Vendor Discussion Forum Feedback Mod Hotline « Previous Thread | Next Thread » Forum Hardware General Hardware [SOLVED] Unresponsive Mouse Problem Posting Permissions You may not post new That means it's too much work.
It doesn't require that much precision and there probably aren't that many buttons either. http://securityanalogies.com/mouse-problem/mouse-problem-ubuntu-12-04.html It might take some time to implement, but the controls themselves work very well. Use this cursor and be amazed at the difference. Just let it go already.
Are people truly this narrow minded, it's baffling. So, it can be usefull to combine CTRL+SHIFT+attack to prevent mana lost if you ever lose sight of your mouse cursor. I don't see how they'd pass up a chance to upgrade the RAM.
Does anyone know a way to change the cursor so that I don't lose track of it in the middle of a fight in Torchlight 2 II ?
Yes it does. Hack and slash games work great with controllers, and some people strongly prefer it. You guys are taking the conversation to ridiculous lengths though. Bye.
Seriously... Torchlight 2 II cursor visibility problems are fixable using this utility. But it wouldn't explain why it works perfectly outside of the game.) Any other info needed, let me know. http://securityanalogies.com/mouse-problem/mouse-problem-ubuntu-12-10.html It's unnecessary to limit the player base of those who can enjoy this game.
But games like this feel better to me with some form of wasd controls. You can now delete /torchlight-tmp directory in your home folder. This is what I will say. Psychonauts (again), Jamestown, Beat Hazard, Lara Croft and the Guardian of Light, Ys, and I'm sure many others.
After playing dungeon siege 3 I am fully converted. Do you need better cursor for Torchlight 2 II ? i solely believe the kb/mouse is superior in every way when it comes to RPG FPS and RTS gaming even after what ppl have said in this topic, i still don't They lost a costumer.
OmegaDL5005-19-2012, 09:51 PMi read two lines of your text before realising your either trolling or, just being ignorant, all fps on consoles have aim assist, so sorry.. in the other hand, Unreal Tournament was very difficult to control with a gamepad and Epic had to make the game slower to make it easier to play on a console. In my opinion at least, the XBox controller is BY FAR the superior experience for this game. KB+M may be the main control layout for most PC games, however it is it not the only one.
You can do it by installing cursor node. Gamepad support would be nice, I agree. Your argument is elitist and lacks any basis in facts. http://kotaku.com/5827880/torchlight-2-is-too-big-for-xbox-lives-memory-limit This probably means that for there to be a console port, it would have to wait until the next generation xbox comes out.
So, having issues with the Torchlight 2 II cursor visibility ? I'm using a no-brand cheap mouse, but the weird thing is that it happens for all 3 of my mice. Here's one way. Click-to-move takes as input an (x,y) destination.
I am not against gamepads but I do prefer a keyboard/mouse for this type of game. I've always wondered what that was. –oscilatingcretin Oct 23 '12 at 18:11 @oscilatingcretin Yeah, you would have to have a good build, which is also part of the game It really doesn't need to be this way. Screw evolution.
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